Original system
The README explicitly frames Pixel Chomp as inspired by classic pellet-running design but built as its own original game system.
Pixel Chomp is a browser-first Phaser 3 game built with TypeScript and Vite, with Capacitor Android support and a public GitHub Pages build.
The README explicitly frames Pixel Chomp as inspired by classic pellet-running design but built as its own original game system.
The project includes maze grids, pellets, score, enemy states, power mode, lives, rounds, and local high scores.
The project is set up for GitHub Pages deployment from `main` with GitHub Actions.
Phaser 3.90, TypeScript 5.9, Vite 7, and Capacitor 8 for Android packaging.
Scenes include Boot, Preload, Main Menu, Game, UI, and Game Over; the game runs at 800x520 with pixel art enabled.
Enemy definitions include Glint, Drift, Vector, and Mope with distinct release timing and behavior descriptions.
Maze grid, wall/pellet rendering, and player movement.
Pellet collection, score HUD, enemy spawning, chase/scatter logic, life loss, and respawn.
Power pellet activation, frightened state, enemy return state, and combo scoring.
Round progression, game over flow, local high score, sound effects, pause menu, and tuning.