Problem
Small games need a tight loop that is instantly understandable and easy to tune.
A private-source browser game experiment focused on a compact delivery loop, arcade pacing, and a 16-bit neon presentation.
Small games need a tight loop that is instantly understandable and easy to tune.
The build explored fast delivery objectives, city movement, and retro visual direction inside a lightweight web runtime.
The project is kept as a private legacy game experiment.